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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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diffclt.zip
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DIFFCLT.DEH
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Text File
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1996-04-09
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12KB
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644 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 17
Patch format = 6
Thing 2 (Trooper)
Exploding frame = 174
Thing 3 (Sargeant)
Hit points = 190
Reaction time = 2
Pain chance = 1
Speed = 12
Bits = 4460550
Thing 4 (Archvile)
Hit points = 6000
Death sound = 98
Action sound = 28
Thing 5 (Archvile Attack)
Bits = 16
Thing 9 (Mancubus)
Bits = 4227078
Thing 11 (Chaingun Sargeant)
Missile damage = 150
Thing 12 (Imp)
Hit points = 20
Thing 22 (Cyberdemon)
Hit points = 15000
Reaction time = 2
Thing 32 (Imp Fireball)
Initial frame = 107
Death frame = 109
Missile damage = 5
Thing 34 (Rocket (in air))
Alert sound = 8
Death sound = 15
Missile damage = 400
Thing 35 (Plasma Bullet)
Initial frame = 522
Death frame = 524
Thing 37 (Arach. Fireball)
Initial frame = 836
Thing 39 (Blood Splat)
Missile damage = 20
Thing 40 (Teleport Flash)
Initial frame = 281
Thing 114 (Dead Trooper)
Hit points = 50
Bits = 6
Thing 116 (Dead Lost Soul)
Initial frame = 469
Thing 125 (Impaled Body)
Hit points = 100
Death frame = 190
Death sound = 59
Mass = 100000
Bits = 6
Thing 126 (Twitching Body)
Hit points = 100
Death frame = 190
Death sound = 61
Mass = 10000
Bits = 6
Sound 19
Value = 0
Sound 20
Value = 0
Frame 21
Duration = 2
Frame 22
Duration = 1
Next frame = 20
Frame 23
Duration = 2
Frame 24
Duration = 2
Frame 25
Duration = 2
Frame 26
Duration = 2
Frame 27
Duration = 2
Frame 28
Duration = 2
Frame 29
Duration = 2
Frame 30
Duration = 2
Frame 31
Duration = 2
Frame 44
Duration = 2
Frame 45
Duration = 3
Frame 47
Duration = 2
Frame 48
Duration = 2
Frame 114
Sprite number = 20
Sprite subnumber = 32769
Frame 202
Duration = 5
Next frame = 203
Frame 217
Duration = 1
Frame 218
Duration = 2
Frame 219
Duration = 1
Frame 234
Next frame = 237
Frame 241
Sprite subnumber = 32768
Frame 242
Sprite subnumber = 32769
Frame 243
Sprite number = 0
Sprite subnumber = 32768
Duration = 8
Frame 244
Sprite number = 0
Sprite subnumber = 32769
Duration = 8
Frame 245
Sprite number = 0
Sprite subnumber = 32770
Duration = 8
Frame 246
Sprite number = 0
Sprite subnumber = 32771
Duration = 8
Frame 247
Sprite number = 30
Sprite subnumber = 32768
Duration = 8
Frame 248
Sprite number = 30
Sprite subnumber = 32769
Duration = 8
Frame 249
Sprite number = 30
Sprite subnumber = 32770
Duration = 8
Frame 250
Sprite number = 30
Sprite subnumber = 32771
Duration = 8
Frame 251
Sprite number = 28
Sprite subnumber = 32769
Duration = 8
Frame 252
Sprite number = 28
Sprite subnumber = 32770
Duration = 8
Frame 253
Sprite number = 28
Sprite subnumber = 32769
Duration = 8
Frame 254
Sprite number = 28
Sprite subnumber = 32771
Duration = 8
Frame 255
Sprite number = 29
Sprite subnumber = 32772
Frame 256
Sprite number = 29
Sprite subnumber = 32772
Frame 257
Sprite number = 29
Sprite subnumber = 32773
Frame 258
Sprite number = 29
Sprite subnumber = 32773
Frame 259
Sprite number = 28
Sprite subnumber = 32773
Frame 260
Sprite number = 28
Sprite subnumber = 32773
Frame 261
Sprite number = 28
Sprite subnumber = 32772
Frame 262
Sprite number = 29
Sprite subnumber = 32772
Frame 263
Sprite number = 29
Sprite subnumber = 32772
Frame 264
Sprite number = 0
Sprite subnumber = 32769
Frame 265
Sprite number = 0
Sprite subnumber = 32768
Frame 269
Sprite number = 29
Sprite subnumber = 32774
Frame 270
Sprite number = 29
Sprite subnumber = 32775
Frame 271
Sprite subnumber = 32784
Frame 272
Sprite subnumber = 32785
Frame 273
Sprite subnumber = 32786
Frame 274
Sprite subnumber = 32787
Frame 275
Sprite subnumber = 32788
Frame 276
Sprite subnumber = 32789
Frame 277
Sprite subnumber = 32790
Frame 278
Sprite subnumber = 32791
Frame 279
Sprite subnumber = 32792
Frame 280
Sprite subnumber = 32793
Frame 433
Next frame = 436
Frame 468
Next frame = 471
Frame 537
Duration = 4
Frame 538
Duration = 3
Frame 539
Duration = 2
Frame 692
Sprite subnumber = 32776
Frame 693
Sprite subnumber = 32777
Frame 694
Sprite subnumber = 32778
Frame 695
Sprite subnumber = 32779
Frame 696
Sprite subnumber = 32780
Frame 697
Sprite subnumber = 32781
Frame 698
Sprite subnumber = 32782
Frame 699
Sprite subnumber = 32783
Frame 700
Sprite subnumber = 32783
Ammo 1 (Shells)
Max ammo = 200
Per ammo = 10
Pointer 300 (Frame 548)
Codep Frame = 397
Cheat 0
Invincibility = gimmev
Berserk = gimmes
Invisibility = gimmei
Radiation Suit = gimmer
Auto-map = gimmea
Lite-Amp Goggles = gimmel
BEHOLD menu = gimme
Player Position = idpos
Misc 0
Initial Bullets = 0
Max Health = 225
Max Armor = 250
Max Soulsphere = 225
IDFA Armor = 100
IDFA Armor Class = 1
Monsters Infight = 221
Text 405 404
YOU HAVE ENTERED DEEPLY INTO THE INFESTED
STARPORT. BUT SOMETHING IS WRONG. THE
MONSTERS HAVE BROUGHT THEIR OWN REALITY
WITH THEM, AND THE STARPORT'S TECHNOLOGY
IS BEING SUBVERTED BY THEIR PRESENCE.
AHEAD, YOU SEE AN OUTPOST OF HELL, A
FORTIFIED ZONE. IF YOU CAN GET PAST IT,
YOU CAN PENETRATE INTO THE HAUNTED HEART
OF THE STARBASE AND FIND THE CONTROLLING
SWITCH WHICH HOLDS EARTH'S POPULATION
HOSTAGE.Ha puny mortal, you are lucky
to have goten this far, well, I hope
you are prepared to fight my
Puppeteer, or didn't you know
that he was going to be here?
But do not worry, for if you
defeat him, I will make more.
You had better watch out other
wise, he will undo all of the
work you have done killing my
legions. If you survive, Cal
mah Hallus will see to your death
-Sincerely L'thne Deamon.
Text 617 619
YOU HAVE WON! YOUR VICTORY HAS ENABLED
HUMANKIND TO EVACUATE EARTH AND ESCAPE
THE NIGHTMARE. NOW YOU ARE THE ONLY
HUMAN LEFT ON THE FACE OF THE PLANET.
CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,
AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.
YOU SIT BACK AND WAIT FOR DEATH, CONTENT
THAT YOU HAVE SAVED YOUR SPECIES.
BUT THEN, EARTH CONTROL BEAMS DOWN A
MESSAGE FROM SPACE: "SENSORS HAVE LOCATED
THE SOURCE OF THE ALIEN INVASION. IF YOU
GO THERE, YOU MAY BE ABLE TO BLOCK THEIR
ENTRY. THE ALIEN BASE IS IN THE HEART OF
YOUR OWN HOME CITY, NOT FAR FROM THE
STARPORT." SLOWLY AND PAINFULLY YOU GET
UP AND RETURN TO THE FRAY.You dare kill Cal mah Hallus you
Insugnificant Pest? I will not
Tolerate such an act. I am going
to sick my high council on your
trail, and they will not fail me.
Your ultimate fate is death so why
try to aviod it? You will not win
you are destined to fail. I shall
see to it that the legions of undead
in Dominiance are prepared in case you
do happen to make it there.
I hope you enjoy this moment of piece,
for it will be your last mortal.
So sayeth L'thne Deamon, all knowing demon.
Text 312 314
YOU ARE AT THE CORRUPT HEART OF THE CITY,
SURROUNDED BY THE CORPSES OF YOUR ENEMIES.
YOU SEE NO WAY TO DESTROY THE CREATURES'
ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR
TEETH AND PLUNGE THROUGH IT.
THERE MUST BE A WAY TO CLOSE IT ON THE
OTHER SIDE. WHAT DO YOU CARE IF YOU'VE
GOT TO GO THROUGH HELL TO GET TO IT?How dare you kill my High Council.
Well, I hope you are as tough as you
say, or else you'll never survive in
Dominiance. Ohh, wait a minute, you
didn't know that that is where this
portal took you, did you? Ha ha ha.
Prepare for the ride of your life,
for you will die here.
-L'thne Deamon, High master of
undead.
Text 494 494
THE HORRENDOUS VISAGE OF THE BIGGEST
DEMON YOU'VE EVER SEEN CRUMBLES BEFORE
YOU, AFTER YOU PUMP YOUR ROCKETS INTO
HIS EXPOSED BRAIN. THE MONSTER SHRIVELS
UP AND DIES, ITS THRASHING LIMBS
DEVASTATING UNTOLD MILES OF HELL'S
SURFACE.
YOU'VE DONE IT. THE INVASION IS OVER.
EARTH IS SAVED. HELL IS A WRECK. YOU
WONDER WHERE BAD FOLKS WILL GO WHEN THEY
DIE, NOW. WIPING THE SWEAT FROM YOUR
FOREHEAD YOU BEGIN THE LONG TREK BACK
HOME. REBUILDING EARTH OUGHT TO BE A
LOT MORE FUN THAN RUINING IT WAS.
Damn you mortal, you have killed me and
my legions, have you no mercy? Well have
you? Probably not........
After saying this L'thne Deamon dies! You
let out a sigh of relief. "Thank God that
is over" you say to yourself. "Ha, did
you think that I would die that easily?
Until next time mortal, enjoy the rest,
because it is only a matter of time until
I am rejuvinated.
"Son of a *@%*&" you shout. This can't be
once you beat the baddie, it should end.
Ha ha ha
THE END?
Text 164 166
CONGRATULATIONS, YOU'VE FOUND THE SECRET
LEVEL! LOOKS LIKE IT'S BEEN BUILT BY
HUMANS, RATHER THAN DEMONS. YOU WONDER
WHO THE INMATES OF THIS CORNER OF HELL
WILL BE.Congratulations, you've found my
secret level, too bad there is
nothing good about it. If you
die, you'll never escape my
level again.
- L'thne Deamon High Priest.
Text 9 8
ZOMBIEMANShifters
Text 11 11
SHOTGUN GUYDead Seeker
Text 17 19
HEAVY WEAPON DUDEL'thne's Puppetdoll
Text 3 3
IMPGol
Text 5 6
DEMONDarkin
Text 9 10
LOST SOULLow Puppet
Text 9 8
CACODEMONBeholder
Text 11 10
HELL KNIGHTCal Puppet
Text 13 14
BARON OF HELLCal mah Hallus
Text 11 11
ARACHNOTRONCyberpuppet
Text 14 15
PAIN ELEMENTALLower Generater
Text 8 11
REVENANTRott Puppet
Text 8 10
MANCUBUSCybornetic
Text 9 9
ARCH-VILEPuppeteer
Text 21 21
THE SPIDER MASTERMINDL'thne's High Council
Text 14 13
THE CYBERDEMONL'thne Deamon
Text 8 11
OUR HEROThis is You
Text 80 80
DOOM 2: Hell on Earth v%i.%ia Doom 3: Rise of L'thne v%i.%ia
Text 265 266
===========================================================================
Do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
You spin around, Your vision is blurred. You ask yourself
Where am I? Then a voice booms in your head.
"You are in my cage, which is part of my maze. Mortal,
this is the greatest test of your life. If you
thought the other demons were tough than just you wait!
Text 33 35
M_Init: Init miscellaneous info.
Greetings Mortal, are you prepared
Text 35 35
R_Init: Init DOOM refresh daemon - To meet my challenge? I am L'thne -
Text 71 69
are you sure? this skill level
isn't even remotely fair.
press y or n.Are You sure? You know you're
gonna die if you play.
Press y or n.
Text 22 20
Degreelessness Mode OnAlright, Let's Rock!
Text 23 23
Degreelessness Mode OffCome on, Don't wuss out
Text 20 23
Ammo (no keys) AddedWhat's wrong can't cope
Text 21 22
Very Happy Ammo AddedYou winey little wimp!
Text 12 14
Music ChangeGroovy Tunes.
Text 19 19
No Clipping Mode ONI can clip the wall
Text 20 23
No Clipping Mode OFFCrap now I can't get in
Text 16 17
Power-up ToggledI want more stuff
Text 21 23
... doesn't suck - GMPower,I need more power
Text 17 19
Changing Level...Jumping 2 level...
Text 12 12
E1M1: HangarE1M1: FOCAL
Text 17 17
level 1: entrywaylevel 1: the cage
Text 19 16
level 2: underhallsLevel 2: The Den
Text 20 20
level 3: the gantletLevel 3: No Way Out!
Text 18 16
level 4: the focusLevel 4: Psychos
Text 26 24
level 5: the waste tunnelslevel 5: Human Remains!?
Text 20 22
level 6: the crusherlevel 6: The Destroyer
Text 20 21
level 7: dead simplelevel 7: Destruction!
Text 25 24
level 8: tricks and trapslevel 8: Deadly Perills.